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ZRDOOM 5.0

ZRDOOM 5.0

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Devlog

  • ZRDOOM 5.9.9 out
    June 05, 2025 by ViciousGames#doom, #procedural, #ray tracing
    The latest build of my procedurally generated map mod is out people.... It has some major new features... Here is what it does... 1 - improved bot play 2 - optional realtime lighting mode included 1 -... Continue reading
  • Zrdoom 5.0 patched
    June 02, 2025 by ViciousGames#doom, #procedural generation, #lzdoom
    A new patch for zrdoom 5.0 is out... This fixes some serious bugs, including bugs that make the bot get stuck a lot. They've been patched and don't happen anymore... This is an important fix. This bug... Continue reading
  • How zrdoom 5.0 works
    May 29, 2025 by ViciousGames#doom, #procedural generation, #zdoom, #lzdoom
    This is how I made Zrdoom 5.0. I first mapped out a grid of 10x10 64x64 grid square shaped sectors and tagged them all with unique tags and put in mapspots in them with the same tags as their parent s... Continue reading
  • Zrdoom 5.0 updated
    May 23, 2025 by ViciousGames#doom, #procedural level generation, #lzdoom
    A new version of Zrdoom 5.0 is out people. This version brings back a lot of features from zrdoom enhanced, such as bot support, level reconfigurations, and improved level geometry.... This is a minor... Continue reading
  • ZRDOOM 5.0 is here!
    May 23, 2025 by ViciousGames
    This is a new build of ZRDOOM for doom fans.... This one features a lot of major changes... The biggest change is the new algorithm for level generation. It puts in skies, better height variation and... Continue reading
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Updated 20 days ago