Devlog
- May 29, 2025 by ViciousGames#doom, #procedural generation, #zdoom, #lzdoomThis is how I made Zrdoom 5.0. I first mapped out a grid of 10x10 64x64 grid square shaped sectors and tagged them all with unique tags and put in mapspots in them with the same tags as their parent s... Continue reading
- May 23, 2025 by ViciousGames#doom, #procedural level generation, #lzdoomA new version of Zrdoom 5.0 is out people. This version brings back a lot of features from zrdoom enhanced, such as bot support, level reconfigurations, and improved level geometry.... This is a minor... Continue reading