A downloadable mod for Windows

ZRDOOM : Enhanced is an alternate and updated version of My Latest Doom 2 Mod : Zrdoom.


ZRDOOM is my latest Procedurally Generated Doom 2 Mod and it's the best one I've done so far... It has an updated system to make fun, challenging maps that are a bit blocky and a bit one dimensional, but due to the limit of doing a Procedural system In Gzdoom, this wasn't avoidable.


The mod makes a new 'map' on the fly by flipping a switch, altering a massive grid of open sectors to raise random floors to make height variation, close random ceilings to make Walls, and adds in Slopes, Dynamic Lights and obviously ACS scripting. Other features are minor, as custom textures are no longer a feature of this mod, nor are custom music in the form of midis ripped from Other wads...


Changes to the mod have made it more playable in TDBOTS to allow you to see a bot play the game. That is what this version is especially good at. Previous versions had high height variation requiring jumping to reach a lot of the map. This version fixes that so that TDBOTS (which has bots that can't jump) works well...


The gameplay is frantic and chaotic... Teleports in the map 'reconfigure' the map to make it another one, raising all the sectors that could lower to form walls, then lowering other ones that weren't lowered before, than retextures the map on the fly to another texture theme. Then it adds in new enemies and items, and spawns guns. The result, a totally different level has been made...


You can go through as many levels as you want and once you reach a white teleport, it will end the level and reload it.  The exit chamber at the beginning warps you into hardcore battle arena mode, where the rooms rarely look different per levels but is best used with slaughter combat.

The difficulty of the map, the size of the map, and to a limited extent, the theme of the map is configurable through switches in the first room... You can change these at any time to change the next 'level' you go into.  The left switch makes the map, the right one sets difficulty, and the back one changes map size.


Difficulty settings range from Normal (easy), Challenging (medium), Insane (very very hard), Painful (Hell Revealed difficulty) and then there is Death Mode, which is harder than Sunder.


To see bots in action, first load loadcoop.bat... Then turn on god mode, and then go to the console and type addbot. Then Flip the make level switch (the lion switch on the left), and then hit F12 on your keyboard to see through the bots view... God mode is only on so you the player can't die, the bot still can.

If playing as a bot make sure to set your autoaim under player setup to 0, or else the bot won't aim well...



Due to the fact that the algorithm has a very real possibility you will get stuck inside geometry with no way out, you need to make sure to bind "puke 255" to a key... This executes the level 'changing' code from the console so you can escape. It's also needed a lot in bot runs... To do this go to the console by hitting ~ and then type

bind q "puke 255"

then hit enter... make sure to include the quotes. Then press q to initiate an emergency level change...





Updated 19 hours ago
Published 11 days ago
StatusReleased
CategoryGame mod
PlatformsWindows
AuthorVicious Games
TagsDoom, Fast-Paced, gzdoom, Procedural Generation

Download

Download
zrdoom.exe 14 MB

Install instructions

Unzip to a new folder called C:\zre. Put your Doom 2 IWAD in the folder and run zrdoom.bat to play.

Development log