ZRDOOM : Enhanced Bugfix version out
It turns out the Last Version of ZRDOOM : enhanced was not the final build... I know I do this a lot... But this time I had to fix a serious bug that made the mod absolutely annoying in bot Games....
Before the bot would shoot at walls a lot and aim at the floor a lot... This was caused by a serious bug in the level architecture code that creates pockets where monsters could see you but you couldn't see them that were lower, but were obscured by a low ceiling height equal to the current floor height of the sector the bot was in when this happened.... I realized what caused this and rewrote height variation code to only vary 24 sectors in the map instead of 240,,, This made it so the pockets didn't exist, because random numbers were deciding that the floor lowering code would lower the same sectors over and over again making the pockets... I fixed this and now the bots play Doom MUCH better now...
That is the final version of the mod for now...
Files
Get ZRDOOM : Enhanced
ZRDOOM : Enhanced
Procedurally Generated Doom 2 Mod
Status | Released |
Category | Game mod |
Author | Vicious Games |
Tags | Doom, Fast-Paced, gzdoom, Procedural Generation |
More posts
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- ZRDOOM Enhanced 2.0 out!97 days ago
- ZRDOOM Enhanced Version 1.2.0 Out!98 days ago
- ZRDOOM : Enhanced is Here!98 days ago