ZRDOOM Enhanced 2.0 out!
A new build of ZRDOOM : Enhanced is out... Lots of changes to discuss... The biggest change is changes to the floor and ceiling sector manipulation code to allow the floors and ceilings to be lowered and then the code to alter their heights to form higher and lower areas runs again with a different result that looks different. This was a major pain to setup... This involves making 100 calls to floor_lowertolowest to lower all the floors to the default height, then 100 calls to ceiling_raisebyvalue to do the same for ceilings... Then the code for floors and ceilings runs again in a different script, all inside the level 'changing' code to alter the map to look like a different map on the fly so that alteration now includes floor and ceiling height changes... This was really hard to do, as it caused pits to form that messed up the bot a lot, so the calls to Floor_Lowertolowest were replaced by floor_movetovalue... This fixed this... But just barely...
Changing the height level of the sector manipulation to make the bot handle climbing areas cause it can't jump was needed as well.. This was a major change as it made almost no height variation appear, but there is still SUBTLE height variation... Now in 2.0.0 the bot should handle the geometry way better than 1.2.0 or 1.5.0
Besides that not much differences... Anyway, that's all that's new in 2.0.0
Files
Get ZRDOOM : Enhanced
ZRDOOM : Enhanced
Procedurally Generated Doom 2 Mod
Status | Released |
Category | Game mod |
Author | Vicious Games |
Tags | Doom, Fast-Paced, gzdoom, Procedural Generation |
More posts
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- New Version of ZRDOOM : Enhanced out...94 days ago
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- ZRDOOM : Enhanced is Here!99 days ago