ZRDOOM 3.0 now made enhanced



Zrdoom, the latest line of my procedural map generators has now been 'enhanced' with better gameplay, built in reshade effects, bug fixes, sky textures and a lot of new features... The change is noticeable...
New features:
-sky textures added
now their will be skies in most maps... It's a big change and was a royal pain in the ass to implement This algorithm fucks up horribly unless you do it just right... It's so finnicky it's crazy. 90% of the time making the levels change in real time fucked up skies being on the highest surface and nukage being on the lowest surface... This has been mostly fixed now.
-bot now plays 90% of the maps correctly
Due to issues with weird height variation and lamps, the bot was not able to fight through maps without getting stuck. Now this is has been fixed and is much better now... this is a huge change...
-new texture themes
Improved texture themes add metal1, bigbrik, and wood from doom 1 into the textures now.
-revamped texture choices
Improved flat choices for marble floors have improved the way the maps look now. Also textures are somewhat randomized now to improve texture variety now.
-better height variation
Height variation as been improved significantly... Now the heights of sectors are more varied, but still has to be limited to allow for #2 to be fixed...
The new reshade setup really kills for graphics for classic doom. it's recommended to keep it on. It helps to make the game look not nearly as dated... I tested this on a failed beta for my Onslaught Total conversion mod for Doom and it was great there, so it probably will be great here...
Files
Get ZRDOOM Enhanced 3.0
ZRDOOM Enhanced 3.0
Procedural Doom 2 map mod
Status | Released |
Category | Game mod |
Author | Vicious Games |
Tags | Doom, Fast-Paced, lzdoom, Procedural Generation |