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ZRDOOM Enhanced 3.0

ZRDOOM Enhanced 3.0

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Devlog

  • How ZRDOOM works
    May 10, 2025 by Vicious Games#doom, #procedural level generation, #zdoom, #zcajun
    This is a breakdown on how I built ZRDOOM 3.0... I started this project as "Blockmap" in 2024. It was called that because at first it built maps from procedural alterations of a grid of sectors shaped... Continue reading
  • ZRDOOM 3.0 version 7.1 out
    May 08, 2025 by Vicious Games
    New version of Zrdoom Enhanced 3.0 out... This version changes the balance of the game to reduce the time between level configurations.. This change was needed because it felt too fast paced... I redu... Continue reading
  • Zrdoom enhanced 3.0 is now finalized....
    March 12, 2025 by Vicious Games#doom 2, #zdoom, #procedural, #lzdoom, #reshade
    The latest version of Zrdoom enhanced 3.0 is now released... And it's a final version... This version is all I ever wanted this mod to acheive.... This thing has gone through the ringer lately, with m... Continue reading
  • ZRDOOM 3.0 now made enhanced
    March 09, 2025 by Vicious Games#doom, #procedural, #gzdoom, #fast-paced
    Zrdoom, the latest line of my procedural map generators has now been 'enhanced' with better gameplay, built in reshade effects, bug fixes, sky textures and a lot of new features... The change is notic... Continue reading
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